CaptainVice-amiral Steven Wright
Propulsion4 x Prototype Y-66 Series Epstein Drives
Railguns1 x Orban Heavy Railguns and 1 x Superlight Heavy Railguns
Torpedos10 x Autoloading Torpedo Bays (Conventional, plasma, and Nuclear Warheads)
PDCs35 x Falcon eye 40mm PDCs
Crew1099 personnel, onboard MMC barracks facilities
RoleFleet Commandement, Frontline Combat, Force projection
The Simurgh is a recent ship fresh out of the most prestigious Martian shipyards. Despite this, the fact that he has already participated in fights against pirates. The paint as well as the outer layer remains, surprisingly, shiny and without any form of scar.
The Simurgh is the first completed model of the Celestial Bird project. An ambitious secret project, out of Zay Boussaa imagination, aimed at creating the next generation of warships. The project aims to create vessels capable of crushing all possible vessels and ensuring supremacy. It took years of shenanigans in Congress for an envelope to finally be released for its design. Then another year to develop the budget for its creation. The project is the subject of much debate behind the scenes at the MCR. But when the Simurgh was finally finished and he managed to annihilate a group of pirates who were unstoppable in the belt as a first mission. The debate ended and they succeeded in proving that the project was good.
The Simurgh therefore carries with it many ultra-advanced technologies. This means that it is constantly scrutinized by a large scientific team that notes each use of each embedded feature. This has the effect that if a problem (even a minor one) is detected immediately and a patch is ready in a few weeks.
It was designed to outperform Scirocco class cruisers (and do the work of the Donnager). With notably a greater autonomy, more torpidos bays, faster pdc and nuclear loads and 2 rail-gun. And it was designed with long-term future improvement in mind.
For example, the reactor is currently capable of producing more energy than the ship actually needs. Why?So that they can dispose as quickly as possible of the very secret laser gun or also call "prototype point defence laser" (PDL).
This last was never possible of use in the space due to a too big consumption of energy and a margin of maneuver too weak. But rumors are that Martian labs will soon be able to develop a laser gun (or photon if you prefer) usable in wartime.
In addition to powers to equip himself when he's available. The Simurgh can also be equipped with 3 Silhouette II Light Corvette type ships. An internal hanger is therefore equipped to transport them, re-supply them, repair them and more...
Commodore Steven Wright: Nicknamed Captain or Cap' by his crew. He is a deeply patriotic and loyal person. A man who greatly deserves his respect and the loyalty of his crew. But no one knows that he is not that loyal to Mars. He seems to prioritize and obey to orders from someone in the shadows.
Lieutenant Carson Boussaa : Carson's the Commodore's trustworthy person. Some would say he's just an upstart who mysteriously climbed to his current position. But they do not take into account his experience and skills which have been recognized many times. Unless, of course, someone's pulling strings to get him up the heirarchy.
Second Lieutenant Karen Ashoka: The Ashoka pilot comes from the Persephone base. She drives the Atrax, one of the Silhouette II Light Corvette. His success on Mars allowed her to be sent to the Simurgh. She is currently the only known pilot flying a vessel of her class. But, with the current successes, more will come.
Buck Bardsley: Gunner for the MCRN Atrax
Liz Ritter: Engineer on board the ship. She was recently transferred to the MCRN Atrax team.
ArmamentThe Simurgh's weapons are completely new and at the cutting edge of military technology. The latter therefore has a very long spectrum of orbital bombardment capability, short and long range combat and precise attack.
Each use of weapons on board causes a long period of bureaucracy, where reports must be filled out and sent to scientific teams who will analyze it in order to discover how to optimize the weapon in question.
PDCsFalcon Eye class pdcs, are a new kind of pdc that was developed to be more accurate and therefore spends less tungsten bullets. All information relating to the latter is currently classified top-secret.
TorpedosThe torpedoes on board (plasma and nuclear) are currently unknown. All related information is classified.
RailgunThe Simurgh's two railguns are two interesting prototypes. Information on the Orban Heavy Railguns is unknown. On the other hand, rumours about the Superlight talk about a railgun capable of heating and propelling the shell at unusual speeds. It has its own generator, which says a lot about these capabilities.
PDLLaser Defense Points (LDPs) do not yet equip the Simurgh. But it would be a prototype of a new type of PDC that would use lasers instead of tungsten bullets. Until now, no one believed it was possible. Laser weapons in space are far too long to be effective, and their consumption is enormous. Everyone remembers the failure of the New Light project...
Silhouette II Light CorvetteThe Simurgh is supposed to have three on board, but only one at the moment. Piloted by Karen Ashoka.
Nuclear WeaponMCRN Simurgh is part of the Martian nuclear weapons network. The Simurgh carries with it a small nuclear arsenal on board the ship. An unknown number of nuclear warheads and possibly long-range interplanetary missiles.
The management of the nuclear arsenal is done from a small black controller with a button. The button has a biometric recognition device. The remote controls are linked to Simurgh's nuclear weapons. There are two remote controls, both nestled in a box kept in Wright's office. The box is obviously ultra secure. But it's just an unnecessary extra security. Since the remote controls are locked on Wright's biometric signature and are quantum encrypted.
Given the very large crew of the Simurgh and its size. Many services and features are available on board. This can range from high-tech laboratories to the ship's bar-restaurant.
Captain's quarter: Apartments separate from the rest of the vessel accessible only by elevator and a security pass. The latter has all the comforts that the captain of the Simurgh would need. Bathroom, bedroom, living room, library, dining room and a projection room.
Laboratories: Simurgh has integrated laboratories to carry out numerous missions and also generate drugs if necessary. The laboratories also carry out blood tests on each member of the team in accordance with the Martian Military Health Conventions.
The laboratories, contrary to what many people think, will also take care of the creation of essential nutrimens for the crew. Thanks to their regular blood samples of the crew members, the lab and its team regularly produce what is missing for a crew that spends its time in space. This can range from simple nutrients to missing intestinal or oral bacteria.
This means that part of the lab is locked and separated from the rest of the ship to avoid contamination in both directions. Since we can't make null bacteria appear, well, we have to bring them with us.
Integrated manufacturers: Manual workshops are available within the ship. A team of engineers has a mini-plant at their disposal to help them produce bullets, ammunition and even weapons. The workshop has the latest 3D industrials printers available. This means that the Simurgh can produce everything that is possible to produce, manufacture and repair as long as they have the resources.
The workshop therefore also serves as a repair site for mechanical and even computer equipment . So it also serves as a headquarters for the ship's engineers.
The premises occupy the same floor as the armoury.
Garden: In addition to a laboratory, Simurgh can also boast a small "agricultural" production. Cooks and scientists grow many nutrients and foods (genetically modified) on site for a variety of reasons. Technically, if the Simurgh is out of food. They can always try to convert this field into real agricultural fields to try to feed everyone.
Armoury: The armory is huge, it occupies part of the W level and the V level. And has in its premises all forms of weapons possible. From mechas, to tanks, to flame throwers or assault rifles. That's why it takes so much space. The armoury is located just above the deployment hangars. It has, therefore, an elevator system that allows tanks, war machines and others to be transferred to the hangars in question.
Its proximity to the workshops is a coincidence that allows engineers to be easily dispatched to the site for repairs.
Casernes: The Simurgh carries with it a considerable number of Marine regiments (close to the records held by the Donnagers). And all these beautiful people, have their own barracks in the ship.
The barracks extend over several levels. It includes dormitories, immanent training rooms, specific workshops, work rooms, general briefing rooms, naval officers' offices, etc.
All these pieces are grouped together depending on the marine groups that use them.
Restaurant bar: As is customary in huge ships, which have a large crew, and which carry out missions of very long duration. A restaurant that also acts as a bar is therefore installed within the ship. His kitchens are simply the same as the others, but the menus are not. It is important to have a place with a different atmosphere, especially on military ships that make very long journeys under pressure.
The place is called the Si morgh, which is actually a pun from a tale about the Simurgh. Its summary is as follows:
The birds of the world gather to decide who is to be their king, as they have none. The hoopoe, the wisest of them all, suggests that they should find the legendary Simurgh. The hoopoe leads the birds, each of whom represent a human fault which prevents man from attaining enlightenment. When the group of thirty birds finally reach the dwelling place of the Simurgh, all they find is a lake in which they see their own reflection. This scene employs a pun on the Persian expression for "thirty birds" (si morgh/Simurgh).
Hangar for Silhouette II Light Corvettes: The hangar have a special way for Light corvettes of getting in. It enters a sloping corridor that has their shape (Just enough to save space and get nothing but them in there.). Then the tip of their nose fits perfectly into a dedicated base. And two pliers come and grab her and make sure she's still. The inside of the clamps happens to have pipes that will connect to the ship and refuel (gas, ammunition, air and others). The pilot can exit through a ladder into a hatch that is around the cabin.
Scientists and engineers play the piano on their monitors at their stations to make sure that the corvettes have everything they need while in front of each station (on the wall) there is a timer that indicates how long it will be before the ship is ready to go back into battle.
CIC: The command bridge is the place where all the information about the ship is gathered and orders are given. The room is constantly plunged into darkness, only illuminated by the many screens and the small bright cracks in the corners. These last illuminate different colors, depending on the current situation (yellow, blue, red). But their lights are not enough to illuminate the whole room.
The officers each left on anti-acceleration seats in front of their respective posts. The posts are grouped into different stations, all distributed around the command platform.
The platform is hexagonal in shape and is elevated enough for Wright to see at a glance the screen content of all the officers present. On the command platform is the Simurgh's command table. The latter disseminates all the information that the commander needs to know or see. And has the ability to display 3D holographic things of various sizes, according to the commander's tastes. The table also allows to process orders and commands. A chair is available right next to the table for the commander to sit on.
Gigantic wall screens, decorate a few part walls of the room. When not in use, the latter simply display the Simurgh logo or the map of the surroundings.
Two elevators allow access to the room.